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Summary (AI Generation)

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Matrix

What is a Matrix?

A matrix is a rectangular array of numbers arranged in rows and columns. For example:

v=[x1x2x3xn]

Matrices are a fundamental tool in 3D graphics for performing transformations on points and vectors.


Types of Matrices

  1. Identity Matrix:

    • A square matrix with 1s on the diagonal and 0s elsewhere.
    • Example:[100010001]
    • Represents no transformation.
  2. Zero Matrix:

    • A matrix with all elements as 0.
    • Example:[0000]
  3. Diagonal Matrix:

    • A matrix where all non-diagonal elements are 0.
    • Example:[3005]

Matrix Operations

Addition and Subtraction:

  • Add or subtract matrices element by element.
  • Example:[1234]+[5678]=[681012]

Scalar Multiplication:

  • Multiply each element of the matrix by a scalar.
  • Example:2×[1234]=[2468]

Matrix Multiplication:

  • Multiply matrices by summing the product of rows and columns.
  • Example:[1234]×[5678]=[19224350]

Determinants and Inverses of Matrices

Determinants:

  • A scalar value representing the "volume" scaling of a transformation.
  • Example (for a 2x2 matrix):det[abcd]=adbc

Inverses:

  • The inverse of a matrix "reverses" its transformation.
  • A matrix ( A ) has an inverse ( A^{-1} ) if ( A \times A^{-1} = I ) (Identity matrix).

Understanding these basics is essential for working with transformations in 3D graphics.

Maxwell's equations:

equationdescription
B=0divergence of B is zero
×E+1cBt=0curl of E is proportional to the rate of change of B
×B1cEt=4πcjE=4πρwha?

Linear Algebra